Friday, February 27, 2009

Using "Off" Off-tanks on Gluth

If you've ever had a problem on Gluth with one of the tanks going down and having no emergency plan for clearing the healing debuff, here is one for you. If you have yet to down Gluth, this is something that might help you get that first kill (though tanks are rarely the reason this fight goes south).

Gluth has a pretty weak melee attack, but the stacking debuff (10% per stack applied every 10 sec) makes it hard to heal through after 3 or 4 stacks. Mortal Wound lasts for 15 seconds. If you lose your offtank, you need to get any other tank class ready to taunt on your signal. You want to get your new OT to taunt when you have less than 10 seconds on your debuff. As soon as your debuff runs out, taunt Gluth back so the OT doesn't take more than 1 stack.

Warrior: defensive stance, shield equipped, and ready to taunt and use Shield Block. Shield Block lasts for 10 seconds and will block every attack, which will really help reduce the incoming damage.

Paladin: shield equipped, Righteous Fury, ready to taunt and use Divine Shield. Divine Shield will make him immune to damage for 12 sec but shouldn't cause him to lose aggro on Gluth.

Druid: Dire Bear form, ready to taunt and use Barkskin. Barkskin lasts for 12 sec and will reduce all incoming damage by 20%. Combine that with the high armor in bear form, even Boomkin or Tree Druids should be able to fill this role.

Death Knight: Frost Presence, tanking weapon(s) if they have them, ready to taunt and use Icebound Fortitude. Icebound Fortitude reduces damage taken by 20% for 12 seconds with additional damage reduction based on defense.

All these OT damage reduction abilities have a 1 minute cooldown except for Divine Shield (5 min). That means that you should be trying to take 5 stacks of Mortal Wound before having the OT taunt again. You should be saving your damage reduction abilities for use after 3 or 4 stacks so there is less healing that needs to be done.

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