Showing posts with label Block. Show all posts
Showing posts with label Block. Show all posts

Tuesday, March 23, 2010

Old notes: Fixing Block

Back in July of last year, I spent a lot of time researching how I felt block should be fixed to make it useful and not overpowered. I never got around to actually writing the article, but I thought my notes might be of some interest to someone. I basically came up with a way to fix block, then used CharDev to test out what the results would look like in BiS gear.

Fixing Block:

Warriors and Paladins need 40-50% block rating and 10-15% dodge and 10-15% parry

Blocking needs to block a percentage of incoming damage.
- Same level has 50-75% damage reduction (50 is base, with SBV max contribution 25%)
- +5% for each level below
- -5% for each level above (60% vs raid bosses)
- SBV contribution scaling ends at 3000 SBV


BiS DK (25-man buffed) avoidance gear:
2 piece T8 (shoulders/chest)
26000 Armor (?)
47000 HP
31% dodge
20% parry

BiS Warrior (25-man buffed) block gear:
32000 armor
39000 hp
24% dodge
17% parry
52% block (2156, 18% DR)

Essentially, the DK was my control. Mostly wearing avoidance gear, but gemmed for stamina. The DK had 51% avoidance from dodge and parry (before diminishing returns). The Warrior has 41% with 52% block (geared exclusively for block rating). Against raid bosses, the warrior would be mitigating about 53% of the damage. The Warrior has much less health, so the extra mitigation did not seem to be that imbalanced.

I lot has changed in the game since then (DK health nerf, Warrior health buff). So, this is really more of record of my thoughts back then.